Okay, so I decided to take a stab at Ludum Dare 26. For those of you not familiar, it's a game jam. You are given a theme, and tasked with creating a game in a single weekend. Since this is my first go at the game jam, I'm going the more relaxed, less competetive route.
I'm still new at game development in general and I figured this would help me with my time management as well as just general development practice.
Anywho, it's been a couple hours since we were notified of the theme: Minimalistic. I still haven't yet nailed down a good idea for the game, but I've started working on the framework (basic functions, menu screens, etc.).
I've been throwing around some ideas for the game concept with a friend and so far we haven't come up with anything solid. Hopefully we'll have something by tomorrow morning. By then I should have most of the framework nailed down. Once I have a better idea of the type of game I can start to put together some sort of timeline and break the project down into tasks that need to be completed.
I'm thinking I might find some good music to use over at http://dig.ccmixter.org/
Some of the creative commons licensed music I've found there in the past has been really good. I'm sure I'll find something suitable.
Well, no time to waste... back to brainstorming
cheers,
-Newt
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